Students review their plays with a coach at GenG Global Academy (GGA)
Starting with the first Starcraft Pro League in 2003, esports has long sought to be recognized as an official event in the South Korean sports industry.
While South Korea is widely known as the home of esports, games, especially computer games, were long regarded as harmful for youngsters. For Korean parents wanting their children to be academically successful, games were an evil to be avoided.
Despite the hostile environment, Korea has continued to produce global esports legends, like Lee “Faker” Sang-hyeok, who have popularized esports.
Asked about the wealth of esports talents in Korea on the tvN talk show “You Quiz on the Block” last month, Faker pointed out the easy access to internet cafes, better known here as PC bang.
The global esports star might have been joking about PC bang, but the esports training system in South Korea is systematically structured and clearly mapped out.
“In an emerging industry, youngsters have very little knowledge with which they can create opportunities to work in the esports industry. Like learning any new skill, gaming also requires a deep understanding of the theory, mechanisms and how to work as a team. We are trying to help the students with an organized curriculum,” GenG