Ohio University’s third annual Business of Games Summit on Feb. 23, 2021, held virtually this year, will focus on the trends and opportunities in the fast-growing gaming and esports industry.
The Business of Games Summit will feature sessions from prominent entrepreneurs, software and hardware developers, publishers, investors, marketers and players. Students, educators and the community can register for the free virtual events and learn the various aspects of the gaming and esports industry. The summit will also cover the aspects of the industry that are often overlooked, such as business development and marketing.
“Students will be surprised to discover just how many professional avenues are available in the gaming industry,” said John Bowditch, director of the Game Research and Immersive Design (GRID) Lab. “I have seen my GRID Lab students graduating and going on to do things I never would have imagined. All students should learn about these opportunities first-hand and enjoy a fun event at the same time.”
The summit will kick off with welcome remarks at 10:15 a.m. by the Center for Entrepreneurship Director Paul Benedict, Bowditch, Scripps College of Communication Dean Scott Titsworth and event emcee DJ A-Roc. Industry icon Chris Volpe will then offer a “State of the Industry” address. He is president of Multivarious, founder and executive director of GDEX, and